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Tale of 2 wastelands mods
Tale of 2 wastelands mods













  1. TALE OF 2 WASTELANDS MODS INSTALL
  2. TALE OF 2 WASTELANDS MODS MOD
  3. TALE OF 2 WASTELANDS MODS MANUAL
  4. TALE OF 2 WASTELANDS MODS MODS

When you have had a hard day on the road and are ready to call it a night she will make sure you wake up with a grin.

tale of 2 wastelands mods

  • Clover - Get Lucky: Eulogy was right about her.
  • For each 10% health you are below maximum, you gain 1 DT. Unfortuantely for him, his contract holder lives a dangerous adventurous life.
  • Charon - The Contract: Charon is absolutely loyal to the holder of his contract, putting himself in harm's way to keep them safe.
  • While Butch is in your party, you both gain +5% Damage if he is using the same weapon as you, and you both gain +5% DR if he is using the same armor as you, with an extra +5% DR if they are Tunnel Snake outfits.
  • Butch - Tunnel Snakes Rule: Butch is a gang member at heart, and he does better with a sense of belonging.
  • SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa.
  • iNumHWThreads includes all cores (logical and hardware), so it includes "hyperthreading" cores, for example.*** The installer will create the configuration dynamically based on yours the below is only an example. ***iNumHWThreads is dependent upon your CPU. The default FalloutCustom.ini that is created by TTW 3.2 is below**** Fallout New Vegas was hard coded at a cap of 3000, but JIP LN plugin removed that hard coded limit, so TTW restored it to its Fallout 3 level. Why is there a "grass" setting in an ini otherwise oriented on performance? Fallout 3 set this at 7000. JIP LN NVSE plugin loads FalloutCustom.ini as a third ini, allowing extra settings to be set without messing with the core ini files. Rather than editing Fallout.ini and FalloutPrefs.ini, TTW instead creates FalloutCustom.ini in \MyGames\FalloutNV\.

    TALE OF 2 WASTELANDS MODS MODS

    bLoadFaceGenHeadEGTFiles is not needed for TTW 3.2 itself, since all face textures are generated mods may still need it activated, but be aware that setting it will affect performance. In TTW 3.2, you no longer need to set the sCharGenQuest ini setting the TTW_nvse.dll does this for you at runtime. Do I have to do anything in particular to make TTW work?".

    TALE OF 2 WASTELANDS MODS MOD

    If you're using Fallout Mod Manager (FOMM) you should check this section "I'm using FOMM. ini settings do I need to make?" for what this should look like. You need to copy the contents of this file into the FalloutCustom.ini in your mod manager's profile. might prevent the installer from doing this). The installer will have created FalloutCustom.ini in MyGames\FalloutNV\ (some security software, like anti virus, firewall, Windows, etc.

    tale of 2 wastelands mods tale of 2 wastelands mods

    TALE OF 2 WASTELANDS MODS MANUAL

    If you already have the latest versions of JIP LN and xNVSE, and the problem still happens, then you might have missed the final step of the installation, which is a manual process if using a mod manager. The updated JIP LN also requires a newer Microsoft Visual C++ Redistributable. The ones bundled with the installer are old and outdated and TTW requires the latest ones to read the FalloutCustom.ini.

    TALE OF 2 WASTELANDS MODS INSTALL

    TTW requires the latest versions of JIP LN NVSE plugin and xNVSE, so you need to download and install those.

    tale of 2 wastelands mods

    This causes problems and will result in a crash. User Interface Organizer may help automatically clean these orphaned references.Īnother reason you can crash in the game's main menu is if you're using the Mod Organizer 2 (MO2) mod manager, and you installed it into the game's folder. Most often, these will be at the bottom of "\main\Hud_Main_Menu.xml" or "\options\Start_Menu.xml", but they could be any. As an example, this include text in the xml may look like - if you did not have the Mod Configuration Menu active, this would be a problem. You may have had a UI mod in the past which you have since uninstalled, but which left an "include" for in a vanilla xml, telling the vanilla xml to load a mod xml which no longer exists. If you are crashing after the loading projector slides, but right before the Start New Game/Load Game/Main Menu text would have loaded, you have a missing menu file. Make sure all required plugins are active ( see the load order section), as well as any master files for any mods you may have. If you are crashing immediately, before you even get to loading projector slides, you either have missing master files, or missing NVSE/JIP LN NVSE plugin. Exactly when the crash is happening will help you pinpoint the error.















    Tale of 2 wastelands mods