
- TALE OF 2 WASTELANDS MODS INSTALL
- TALE OF 2 WASTELANDS MODS MOD
- TALE OF 2 WASTELANDS MODS MANUAL
- TALE OF 2 WASTELANDS MODS MODS
When you have had a hard day on the road and are ready to call it a night she will make sure you wake up with a grin.

TALE OF 2 WASTELANDS MODS MODS
bLoadFaceGenHeadEGTFiles is not needed for TTW 3.2 itself, since all face textures are generated mods may still need it activated, but be aware that setting it will affect performance. In TTW 3.2, you no longer need to set the sCharGenQuest ini setting the TTW_nvse.dll does this for you at runtime. Do I have to do anything in particular to make TTW work?".
TALE OF 2 WASTELANDS MODS MOD
If you're using Fallout Mod Manager (FOMM) you should check this section "I'm using FOMM. ini settings do I need to make?" for what this should look like. You need to copy the contents of this file into the FalloutCustom.ini in your mod manager's profile. might prevent the installer from doing this). The installer will have created FalloutCustom.ini in MyGames\FalloutNV\ (some security software, like anti virus, firewall, Windows, etc.


TALE OF 2 WASTELANDS MODS MANUAL
If you already have the latest versions of JIP LN and xNVSE, and the problem still happens, then you might have missed the final step of the installation, which is a manual process if using a mod manager. The updated JIP LN also requires a newer Microsoft Visual C++ Redistributable. The ones bundled with the installer are old and outdated and TTW requires the latest ones to read the FalloutCustom.ini.
TALE OF 2 WASTELANDS MODS INSTALL
TTW requires the latest versions of JIP LN NVSE plugin and xNVSE, so you need to download and install those.

This causes problems and will result in a crash. User Interface Organizer may help automatically clean these orphaned references.Īnother reason you can crash in the game's main menu is if you're using the Mod Organizer 2 (MO2) mod manager, and you installed it into the game's folder. Most often, these will be at the bottom of "\main\Hud_Main_Menu.xml" or "\options\Start_Menu.xml", but they could be any. As an example, this include text in the xml may look like - if you did not have the Mod Configuration Menu active, this would be a problem. You may have had a UI mod in the past which you have since uninstalled, but which left an "include" for in a vanilla xml, telling the vanilla xml to load a mod xml which no longer exists. If you are crashing after the loading projector slides, but right before the Start New Game/Load Game/Main Menu text would have loaded, you have a missing menu file. Make sure all required plugins are active ( see the load order section), as well as any master files for any mods you may have. If you are crashing immediately, before you even get to loading projector slides, you either have missing master files, or missing NVSE/JIP LN NVSE plugin. Exactly when the crash is happening will help you pinpoint the error.
